[Solved] Composite Plane in aximmetry
Hi Im trying to move the billboard with a tracker attached to it. I want to be able to walk around the scene and the billboard following the talent. I have found the module of the billboard inside tracxked camera compound in aximmetry DE. I have created a tracked camera module. in the billboard module I have 2 transform pins: Track Cam Transf and Final cam transf. I have tried on both but with very weird results. I have splitted the transform data taking just the position of the tracker. It seems to work but it doesnt work as the CinecameraProj from composite plane in UE4. Compared to UE this technique seems more complex to do it in aximmetry. Maybe some of you can point me on the right direction to achieve this I really want to be able to walk around the scene catching shadows and reflections in aximmetry. maybe there is a better way to do this but I couldnt find so much documentation about that. Thank you in advance!
Hi my friend!
I finally solved this tonight and thought I would share it to you in rough terms.
First you need to add the game pose with the tracker to the billboard compound: https://ibb.co/vXBjHHZ
To make it match your scene you need to bring in the BaseCam Transfer. You need to step out to the compound outside of the billboard and then drag the basecam transfer to the billboard compound like this: https://ibb.co/2F45TwY
Then it should work with a little fiddling. Sorry for short answer but It's new years eve 🙂
happy new year! Thank you I found the way a few weeks ago too😃 i have added a bit more modules to be able to rotate and move the billboard up and down to do some adjustments on the input tab. I will share asap some images of the flow map. Thank you anyway Richard I really appreciate!
Can you guys share a blank project file of what ya'll did already, Thank You.
im tryng to do your setup to move the bilboard with the vive tr.
but im struggle in the second part of it... how to create a basecam transfer pin to the billboard compound?